![]() Developing a hero usually includes a lot of decisions as many skills are mutually exclusive. Skill Wheels: Heroes have access to a complex net of skills. However, with every level-up they get stronger and learn additional abilities, many of them unique and comparable to the gold medal rewards in Age of Wonders 3. Units with only a few medals are relatively weak and can use only one mod slot. Champion ranks: Most units can gain up to 12 ranks. Usually these are variants of existing units that are enhanced through the secret tech. New units: The mod includes 56 additional units, one for each combintion of faction and secret tech. Summarized the mod changes mostly five aspects: It also contains skill trees, ability desciptions and many illustrations. When reaching level 15, heroes can unlock a powerful ultimate skill that depends on their combination of faction and secret tech.Ī complete overview of the features is compiled in the Manual: Overall more than 250 hero skills are present. Heroes on the other hand have access to a large numer of new skills. ![]() The primary way to get high quality units is through experience: Units are no longer limited by an experience cap after reaching their fourth medal, but will be elevated to Veterans, and eventually Champions. ![]() The Adventure Mod aims to shift the focus of the game from managing a large number of armies and colonies towards a more role play-centered game – it encourages quality instead of quantity. ![]()
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